Initialize engine version: 5.2.3f1 (f3d16a1fa2dd)
GfxDevice: creating device client; threaded=1
d3d11: failed to create D3D11 device (0x887a0004)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.908]
    Renderer: NVIDIA GeForce 7300 GT 
    Vendor:   NVIDIA
    VRAM:     1137 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=0 NativeShadow=1 DF16=0 INTZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\_Unity\_Export\2D\2D Jump - Windows\2D-Jump-Win32-1.2.9\2D Jump - Win32 - 1.2.9_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\_Unity\_Export\2D\2D Jump - Windows\2D-Jump-Win32-1.2.9\2D Jump - Win32 - 1.2.9_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\_Unity\_Export\2D\2D Jump - Windows\2D-Jump-Win32-1.2.9\2D Jump - Win32 - 1.2.9_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\_Unity\_Export\2D\2D Jump - Windows\2D-Jump-Win32-1.2.9\2D Jump - Win32 - 1.2.9_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\_Unity\_Export\2D\2D Jump - Windows\2D-Jump-Win32-1.2.9\2D Jump - Win32 - 1.2.9_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\_Unity\_Export\2D\2D Jump - Windows\2D-Jump-Win32-1.2.9\2D Jump - Win32 - 1.2.9_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\_Unity\_Export\2D\2D Jump - Windows\2D-Jump-Win32-1.2.9\2D Jump - Win32 - 1.2.9_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\_Unity\_Export\2D\2D Jump - Windows\2D-Jump-Win32-1.2.9\2D Jump - Win32 - 1.2.9_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\_Unity\_Export\2D\2D Jump - Windows\2D-Jump-Win32-1.2.9\2D Jump - Win32 - 1.2.9_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\_Unity\_Export\2D\2D Jump - Windows\2D-Jump-Win32-1.2.9\2D Jump - Win32 - 1.2.9_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\_Unity\_Export\2D\2D Jump - Windows\2D-Jump-Win32-1.2.9\2D Jump - Win32 - 1.2.9_Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in  0.073 seconds
desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

Platform assembly: D:\_Unity\_Export\2D\2D Jump - Windows\2D-Jump-Win32-1.2.9\2D Jump - Win32 - 1.2.9_Data\Managed\System.dll (this message is harmless)
setInfoLog(True)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unsupported platform: WindowsPlayer
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Setting up 1 worker threads for Enlighten.
  Thread -> id: c3c -> priority: 1 
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.512054 ms
Destroying dublicate GameAnalytics object - only one is allowed per scene!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 1895.
Total: 2.921174 ms (FindLiveObjects: 0.184711 ms CreateObjectMapping: 0.225447 ms MarkObjects: 2.474322 ms  DeleteObjects: 0.035138 ms)

LevelCrateRed=1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

LevelCratePink=1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

LevelCratePink=2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

LevelCratePink=3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.753254 ms
Destroying dublicate GameAnalytics object - only one is allowed per scene!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1898.
Total: 2.165848 ms (FindLiveObjects: 0.168541 ms CreateObjectMapping: 0.194662 ms MarkObjects: 1.792072 ms  DeleteObjects: 0.009017 ms)

LevelCrateRed=1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

LevelCratePink=1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

LevelCratePink=2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

LevelCratePink=3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

LevelCratePink=4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

LevelCratePink=5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.802075 ms
Destroying dublicate GameAnalytics object - only one is allowed per scene!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1898.
Total: 2.138794 ms (FindLiveObjects: 0.101062 ms CreateObjectMapping: 0.114744 ms MarkObjects: 1.910548 ms  DeleteObjects: 0.010883 ms)

LevelCratePink=1
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

LevelCratePink=2
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

LevelCratePink=3
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

LevelCratePink=4
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

LevelCratePink=5
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

LevelCratePink=6
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

addDesignEventWithValue(GA:AverageFPS,55)
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.678313 ms
Destroying dublicate GameAnalytics object - only one is allowed per scene!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 1015.
Total: 3.517909 ms (FindLiveObjects: 0.104794 ms CreateObjectMapping: 0.190619 ms MarkObjects: 3.128274 ms  DeleteObjects: 0.092977 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.417363 ms
Destroying dublicate GameAnalytics object - only one is allowed per scene!
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 1015.
Total: 2.344340 ms (FindLiveObjects: 0.050375 ms CreateObjectMapping: 0.075874 ms MarkObjects: 2.207828 ms  DeleteObjects: 0.008706 ms)

